Generates a unique creature with multiple limbs, body parts and goofy eyes
View your creature in a stylistic 3D viewer (orthographic camera written from scratch)
Uses a random seed to entirely procedurally generate the creature (with adjustable parameters)
Googly eyes that look at your mouse!
How we built it
Using python and numpy
One of us worked on the rendering/projection etc. while the other worked on the generation
Started with the basics of a body, added in limbs, added the ability to have limbs and bodies grow off each other, then added eyes
Challenges we ran into
Merge conflicts
Forgetting to clone things before modifying them (they were referenced)
Projecting 3D into the middle of a 2D screen
Parameters are very sensitive - hard to find good ones
Depth of the rendering - everything was projected to 2D, where it was rendered as 2D polygons and lines. Getting them rending in the correct order was tricky
Rendering objects relative to their parents
Creating the datastructure for the creature
Accomplishments that we're proud of
It generates things that look like creatures
Fun controls
Made to be easy to mutate the creature, or combine it with another one (all parameterised)
Refactoring the very messy code and cutting out lots of unnecessary and confusing parts
What we learned
Refreshed linear algebra
Orthogonal projection + painters method
Hard to make something believable from randomness
What's next for Procedural Creature Generator
Combine different creatures' genes together to create a new creature
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