Inspiration

Our inspiration for Plant comes from a deep concern for our planet's future and the urgent need for collective action towards sustainability. The alarming rate of environmental degradation, global warming, and the loss of biodiversity pushed us to think of innovative ways to raise awareness and motivate action. We believe in the power of games as educational tools that can inspire a broad audience. Plant is our attempt to merge the thrill of gaming with the critical message of environmental stewardship, aiming to cultivate a sense of responsibility and empower players with knowledge and strategies to combat ecological crises.

What it does

Plant ingeniously combines the excitement of rogue-like strategy gameplay with the pressing issue of environmental conservation. As players navigate through the game, they are tasked with making pivotal decisions to not only greenify the planet but also ensure global stability. This involves managing resources astutely, developing sustainable energy solutions, and responding effectively to environmental disasters. By intertwining strategy, resource management, and adaptability, Plant offers a distinctive gaming experience where every decision counts, and every play-through brings new challenges. Beyond entertainment, Plant serves as a compelling educational tool, enlightening players about sustainable practices and the dire consequences of environmental neglect.

How we built it

The journey of building Plant began with a comprehensive blueprint of its core mechanics and features, drawing from extensive research on environmental sustainability efforts worldwide. We employed Flutter and Flame to bring the game to life, ensuring a seamless and engaging experience across devices. Our commitment to authenticity and detail led us to design a rich collection of cards, each representing different environmental initiatives, using Aseprite for pixel art and Garage Band for an immersive auditory experience. This meticulous approach enabled us to craft a game that is not only fun but also deeply informative and reflective of the real-world challenges in achieving a greener planet.

Challenges we ran into

Crafting a game that is both entertaining and educational posed a unique set of challenges. Achieving a delicate balance between fun gameplay mechanics and the serious message of environmental conservation was our main hurdle. We meticulously tuned the game's parameters, structures, policies, and research options to offer meaningful choices without compromising on the fun or educational value. This required extensive experimentation and adjustments, supported by spreadsheets and simulations, to perfect the balance. Overcoming my initial inexperience with pixel art and embracing online resources was another rewarding challenge, enabling us to create visually appealing and thematic game assets.

Accomplishments that we're proud of

Launching a playable and impactful game like Plant as our first Flutter App stands as a testament to our dedication and hard work. The journey from concept to completion, overcoming technical and creative challenges, has been incredibly rewarding. We take pride in creating a game that not only entertains but also educates and inspires players about the importance of environmental sustainability, showcasing the power of gaming as a platform for change.

What we learned

This project was a profound learning journey into the realms of game development, environmental science, and the art of balancing entertainment with education. Delving deep into environmental sustainability, we gained insights into the complex interplay of ecological, economic, and social factors in tackling global environmental challenges. This project has broadened our perspective on the potential of interactive media to catalyze positive change and has fortified our commitment to leveraging technology for environmental advocacy.

What's next for Plant

The road ahead for Plant involves enriching the game with more layers of strategy and chance, enhancing its rogue-like nature to captivate a wider audience. We plan to introduce a broader array of green initiatives and interactive educational content, making the game more dynamic and informative. Our vision includes leveraging community feedback to continuously refine the gameplay and incorporate multiplayer features, fostering a global community of gamers passionate about environmental conservation. Through ongoing development and engagement, we aim to make Plant not just a game, but a movement towards a more sustainable and aware global society.

P.S. The web version is not polished and is given in case the source code does not build :)

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